The Miracles of Animation
Place 3D objects in the scene
In such cases uses a simple “blank” characters, which is not much load the computer polygons (that’s what each object is made of and it happens so that the final character consists of a few million such pieces, and this is very much even for modern powerful computers and therefore a simplified model of a few hundred polygons), and then replacing highly polygonal objects in their place.
Modeling
In the modeling phase, the computer artists are divided into two departments: one is responsible for creating organic objects (figures, trees, animals), the other for designing backgrounds such as architecture, cars and various machines.
Rigging
In this phase, animators are provided with animation tools with which they can interact in a relaxed manner, just as normal puppeteers do with their puppets.
Texturing
You will create textures for models and characters (e.g. skin for characters and fabrics) and shaders (a physical model of the behavior of a particular material) that create realistic highlights and light transitions.
Lighting
The people in charge of lighting, using the lighting tools to create the right mood, are forced to combine all the objects in the scene into one beautiful image, and when they are done, they send the final version to the director and supervisors for review.












