Production

Modeling

In the modeling phase, the computer artists are divided into two departments: one is responsible for creating organic objects (figures, trees, animals), the other for designing backgrounds such as architecture, cars and various machines.

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Production

Rigging

In this phase, animators are provided with animation tools with which they can interact in a relaxed manner, just as normal puppeteers do with their puppets.

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Production

Texturing

You will create textures for models and characters (e.g. skin for characters and fabrics) and shaders (a physical model of the behavior of a particular material) that create realistic highlights and light transitions.

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Production

Lighting

The people in charge of lighting, using the lighting tools to create the right mood, are forced to combine all the objects in the scene into one beautiful image, and when they are done, they send the final version to the director and supervisors for review.

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